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Summon Night: Swordcraft Story is an action RPG that seamlessly blends fast-paced arcade-style combat with robust weapon customization and character interaction. At the start of the adventure, players choose between a male protagonist (Clara) or a female protagonist (Reith) and select one of four guardian spirits—ranging from a fiery beast to a cheeky mechanical doll—to act as their protector and battle companion.
The gameplay is divided between exploring town locations, talking with memorable characters, gathering minerals, and descending into the labyrinthine dungeons of the Export labyrinth. Combat takes place in dedicated 2D arenas where players can equip up to three distinct weapons (such as swords, axes, spears, or knuckles) with unique durability stats and elemental affinities. Crafting is the beating heart of the game; every victory yields materials needed at the anvil to forge stronger gear, unlock weapon specializations, and conquer tougher bosses.
Developer: Flight-Plan
Publisher: Atlus (North America) / Banpresto (Japan)
Platform: Game Boy Advance (GBA)
Release Date: July 2006 (North America) / August 2003 (Japan)
Genre: Action Role-Playing Game (Action RPG) / Crafting
Player(s): Single-player
ESRB Rating: Everyone 10+ (Fantasy Violence, Mild Language)
Action-Packed Weapon Combat: Engage in real-time 2D battles utilizing multiple weapon classes, block mechanics, and special summoner skills.
Extensive Crafting System: Collect rare ores and monster drops to forge, upgrade, and repair dozens of unique weapons at your workshop anvil.
Guardian Spirit Companions: Choose your supernatural partner at the beginning of the game, influencing story dialogue, combat support, and your bond throughout the journey.
Engaging Narrative & Dialogue: Enjoy a rich, character-driven story filled with humor, emotional beats, and multiple interaction choices that shape relationships.
Arena Tournaments: Prove your mettle by battling rival craftknights in structured tournament matches to advance your rank and uncover local conspiracies.
The game alternates between narrative dialogue sequences, exploring dungeons to gather rare materials, crafting new weapons at your anvil, and fighting in real-time 2D arena combat.
It was developed by Flight-Plan and published in North America by Atlus in July 2006.
Yes! Selecting your guardian spirit at the beginning changes character interactions, dialogue options, elemental strengths, and how your companion assists you during tense combat encounters.
Yes, weapons have durability stats that decrease with use. If a weapon's durability hits zero during a fight, it breaks, forcing you to rely on backup weapons until you can repair it at your workshop.
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